LWRemodeler is an integrated Layout tool for interactively retopologizing your LightWave objects using the Instant Meshes technology from IGL
LWRemodeler has 2 modes for generating a new mesh. The Extract mode lets you quickly extract a new mesh in 1 step. This is great when you don’t need to edit the polygon flow and when you want to quickly determine how far you can decimate a mesh without losing it’s important details. The Edit mode allows you to interactively paint and edit polygon flow and edge placement. It’s especially useful for taking hi-res 3D scanned meshes and converting them into something useful for your animation/rendering pipeline.
LWRemodeler offers surface reconstruction that supports LW VMaps. Currently discontinuous UV’s are not fully supported but we hope to have a solution available in a future maintenance patch.