UP 1_1_1_0 with LW 2018 support is available We’re really excited about our current project! It’s called LightWave Unified Physics Framework or UP for short. Unified Physics means that you can simulate fluids, rigid and soft bodies, cloth and ropes, all interacting with each other using the same integrated tool within LightWave Layout. See why [...]
Advanced Placement
Steve Hurley 2018-08-20T08:06:09+00:00Advanced Placement is an artist friendly tool for physics based placement of items and their instances in your LightWave scene. It includes it's own physics engine, instance generator, undo system, a large collection of painting tools and a special capture/playback system for recording and playing back physics simulations that you can interact with as [...]
Remodeler
Steve Hurley 2018-01-22T08:39:50+00:00LWRemodeler has been updated to work in LW 2018. This is a free update to registered users. Currently only the Windows version of LWRemodeler 1_1_0_0 is available for download. LWRemodeler is an integrated Layout tool for interactively retopologizing your LightWave objects using the Instant Meshes technology from IGL. LWRemodeler has 2 modes for generating [...]
PlaceIt
Steve Hurley 2017-07-24T17:47:10+00:00PlaceIt is an artist friendly tool for physics base placement of items in your LightWave scene. It includes it's own physics engine, undo system and a special capture/playback system for recording and playing back physics simulations that you can interact with as you make them. PlaceIt is Advanced Placement without the instancing system. [...]
Crash Catcher
Steve Hurley 2017-07-24T18:20:10+00:00Crash Catcher is a Layout master plugin that idles in the background waiting to handle a Layout crash. In the event of a crash, Crash catcher will post a message and attempt to save your scene and it's objects with new names to the current content directory. It will append "_SavedByCrashCatcher" to the names [...]
Sherpa
Steve Hurley 2017-07-24T18:31:41+00:00Sherpa is a Modeler plugin that interactively converts LightWave splines into Sasquatch guides. Sasquatch guides are chains of 2 point polys that include an extra 1 point "root" poly at one end that is used by Sasquatch to determine growth direction. Useage: First create and shape some splines. One way to do this is [...]