LWRemodeler is an integrated Layout tool for interactively retopologizing your LightWave objects using the Instant Meshes technology from IGL.
LWRemodeler has 2 modes for generating a new mesh. The Extract Mode lets you quickly extract a new mesh in 1 step. This is great when you don’t need to edit the polygon flow and when you want to quickly determine how far you can decimate a mesh without losing it’s important details. The Edit mode allows you too interactively paint and edit polygon flow and edge placement. It’s especially useful for take hi-res 3D scanned meshes and converting them into something useful for you animation/rendering pipeline.
LWRemodeler reconstructs most LW surfaces after remeshing. Currently discontinuous UV’s are not fully supported. LWRemodeler requires single viewport mode in Layout.