- Added support for LW 2018
Known issues and limitations
- Discotinuous UV’s are not fully supported.
- On the Mac side, we were unable to hack into the LW Viewport to use the custom glsl shaders provided by Instant-Meshes as we were on Windows. So Mac visual feedback in Edit mode uses the LWSDK drawing API and will not match what you see in the demo videos.
- No Mac version yet