Changes Fixed some multi-threading issues. Due to our misunderstanding of the LW SDK, we had been parsing the LW scene objects in parallel for performance reasons. This could cause random instability in UP. This version corrects this problem. Known issues and limitations Due to a current Flex limitation, rigid bodies can drift randomly if [...]
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So far Steve Hurley has created 9 blog entries.
Changes Added support for LW 2018 Known issues and limitations Discotinuous UV's are not fully supported. On the Mac side, we were unable to hack into the LW Viewport to use the custom glsl shaders provided by Instant-Meshes as we were on Windows. So Mac visual feedback in Edit mode uses the LWSDK drawing [...]
Changes Support for LW 2018. LW 2018 requires a separate plugin that is now included in the UP distribution. Minor bug fixes Known issues and limitations Due to a current Flex limitation, rigid bodies can drift randomly if filled with too many particles. You can work around this by using a larger particle size [...]
Changes Fixed garbled gui problem after scene clearing Added new parameters to Fluid presets Fixed refresh problem when Flex fails to create a Rigid or Particle body Fixed Kinematic scaling bug Completed Rigid body support Known issues and limitations Due to a current Flex limitation, rigid bodies can drift randomly if filled with too [...]
Notes We've made some modifications to the Flex library so this version requires that you replace your current Flex libraries that you've placed in your LW distribution folder with the new libraries in the "put_these_in_LW_distribution_bin_folder" that's included in the UP distribution. The new optix and gvdb libraries also need to copied to your LW [...]
This is a minor update to fix a bug where the UP gui may fail to open when the config file is empty or Up is not licensed yet.
Notes If you have an older version of UP installed already, you'll need to add the SDL2.dll file found in the included "put_these_in_the_LW_distribution" folder. The particles adhering to triangle edges in cases of high Adhesion settings on low poly meshes is a Flex issue and has been reported and confirmed by NVIDIA. Bug fixes [...]
Notes You must re-add this version to Layout because it contains a new LWSDK plugin for object replacement. Your success message should say "* plugins were successfully added". Bug fixes UP would not behave properly after clear scene. Fixed. UP selection widget was not remembering state on scene load. Fixed. New Additions Ability to [...]
Bug fixes Items could be inadvertently deleted on scene save. Fixed. Collision detection fails for scaled meshes no modeled around the origin. Fixed. All UP settings were not being saved with the scene. Fixed. Surface holder system was flaky. Fixed. Could not delete Squirt Gun and kinematic bodies. Fixed. UP selection widget state is [...]