Monthly Archives: August 2018

//August

UP 1_1_1_0 is availble

Changes Fixed some multi-threading issues. Due to our misunderstanding of the LW SDK, we had been parsing the LW scene objects in parallel for performance reasons. This could cause random instability in UP. This version corrects this problem. Known issues and limitations Due to a current Flex limitation, rigid bodies can drift randomly if [...]

UP 1_1_1_0 is availble 2018-08-28T10:16:24+00:00