Monthly Archives: January 2018

//January

LWRemodeler updated for LW 2018 ( windows only )

Changes Added support for LW 2018 Known issues and limitations Discotinuous UV's are not fully supported. On the Mac side, we were unable to hack into the LW Viewport to use the custom glsl shaders provided by Instant-Meshes as we were on Windows. So Mac visual feedback in Edit mode uses the LWSDK drawing [...]

LWRemodeler updated for LW 2018 ( windows only ) 2018-01-22T08:45:52+00:00

UP 1_1_0_0 is shipping

Changes Support for LW 2018. LW 2018 requires a separate plugin that is now included in the UP distribution. Minor bug fixes Known issues and limitations Due to a current Flex limitation, rigid bodies can drift randomly if filled with too many particles. You can work around this by using a larger particle size [...]

UP 1_1_0_0 is shipping 2018-01-01T11:56:56+00:00